Given how hard it must be to get here by accident, I will just assume you were actually interested in knowing more about me. So, here it goes:
I’m a Computer Science undergraduate, who started out as a C/C++ developer, but moved on to Java after figuring out it would bring an enhancement in productivity, which turned out to be true. Involvement with game creation began before learning a programming language, through the use of tools like RPG Maker.
I mainly focus on studying design patterns and game development/design theory during free hours, though I also do have a sweet spot for learning new ways of optimizing code. I also enjoy learning as much as I can about any given programming language, even if it proves to be somewhat useless knowledge. (did you know that
int a = 1/0; is a legal java expression?)
As a game developer, my objective is to build not only fun games (at least, fun for me. Not going to try to please everyone), but also games that are different. From an odd theme, to a wacky mechanic, I’ll try to make unusual games so that people can use them as inspiration to make even better (and weirder) art.
“Why art and not games?”, you say? Well, games are art. Making games is all about combining technical solutions so that creativity can be expressed in a clear, concise way, just like it is in any form of art. The same way painters must know how to stroke their brushes in a specific way, so as to get that desired lighting effect, a game maker must know how to build software within a specific technologic setting, so as to achieve the desired visual/auditive/emotional effect.
There might be more to say, though I know not what exaclty. If you have any questions, make your way to the ask button over there and ask away!