Can I just talk a little bit about the pokemon clone I’m programming for python practise? Cause I have some ideas for it and I just want to tell someone? haha
I actually really like the way you thought about both the “type” mechanic and the befriending mechanic. And a lot of stuff you mentioned kind of reminded me of the Dragon Quest Monsters series/spinoff. (or at least what my mind seems to associate with it, given that it’s been about a decade since I last played it) Maybe it would favor you to look at how that game handled this kind of stuff?
All in all, I’m all for this idea. Best of luck with it!
Well, when I posted that, it was about 2 dollars or so.
Gotta work that backlog.
Good enough for me. I’ll only probably get to play it tomorrow, tho.
(I haven’t even finished playing Gunpoint, which I bought during the sale. Look at me buying more games than I can play)
Papo & Yo is really cheap over at the Humble Store right now. Should I buy? I mean, it’s cheaper than a bus ride right now.
I haz an announcement.
I am going to make a game.
Yep. Me. The 3D-animation fanatic is going to make a game. I don’t know how long it’s going to take (definitely more than “a couple of months”), or good it’ll turn out… but I have a plan and everything. It’s going to be done on the Unity4 engine, and the genre will be horror. I’m going to try to make it different than “all the other horror games” out there. If you can help me with some tips on using Unity, it’d be really helpful! Since I have about 0.8% knowledge about this program…
I have nothing of substance to add, except to say good luck and post this so that experienced Unity folks can offer their advice.
First rule of Unity (horror) games: grab the mouse pointer. Accidentally clicking outside of the game window is not something you want happening to your players.