I guess today is the day for writing posts and then just deleting them right before posting.
I spend a lot of time encouraging and promoting small developers, so I hope it’s understood that I don’t say this just because I like to be mean, but I don’t quite understand why people make games that copy others so completely.
I mean, I sorta get it. I love early Zelda games, too. So, if I were talented enough to make a full game, I might briefly consider doing a riff or homage to a certain mechanic or theme from those games. But to essentially just bold-facedly remake Link’s Awakening in all but name? That I don’t get. A tribute, a wink, a nod, an homage - I can see sneaking these things into your game, but I don’t see the point in just re-doing what’s already been done.
I know there are a lot of nostalgia dollars out there to be had, and making something like this will make some people happy, but personally, I’d always rather see something new and unique, something that shows the developer has their own distinctive ideas and style, and not just the ability to copy someone else’s.
Normally I’m inclined to agree but this made me think about how much I want a new 2D Metroid game, and how Nintendo hasn’t made one in over a DECADE. If an indie dev made a brand new game mechanically identical to Super Metroid of Zero Mission, I’d be thrilled. There are some formulas of gameplay that are just so satisfying that I’ll always want more of it, regardless of who makes it or if it’s original at all. And Metroid does so many things so right that other attempts in the genre, no matter how good, end up making me think “Yeah but I wish it had x or y from Metroid.”
Think of this game not just as a clone of Link’s Awakening, but as a sequel or expansion. It’s a new world with new levels to explore in a format people already really enjoyed in Zelda. Surely it’s not too hard to see why that’s exciting for some?
(Disclaimer: I haven’t played Link’s Awakening, I’m just going off what was said here.)
Or maybe think of it as a romhack. Romhacks usually don’t mess with a game’s engine, only change levels/story/graphics/world, but that doesn’t make them less fun to play than the original games. I don’t see anything inherently bad in making a game that is pretty similar to many others, and this thing that goes around that makes people say “make something new, something original” actually bothers me. Game-making is an art, and like any other art, we are bound to see a lot of repetition because a lot of people want to express something related to what they were raised on.
I rather encourage everyone to make games, even if they’re very much like many others in the past than to risk disencouraging people from making games by telling them that their expression is less valuable if they re-explore a terrain already explored before. We don’t need to encourage people to go far and try new things, people do those naturally. But we must also accept that to make new things, we must also make a lot of things that aren’t new in any way.
Quite honestly? I’ll take a programmer who knows how to write intelligible code but knows no math before someone seasoned who writes hacky code using math “because it runs faster” any day. I, for one, suck as much as is possible to suck at math without my university forcibly kicking me out (I take CS, just to be sure everyone gets this), but that hasn’t stopped me from reaching out to the internet to learn how the Separating Axis Theorem works, just so I could implement a collision detection system.
My point is: programming is far more akin to written, human language than it is to math, but I don’t see many people acknowledging that.
Voiced or text story? Opinions?
Text is probably better in your case. Sub-par voice acting is worse than none at all. It’s also, of course, a hell of a lot more trouble. So, unless you’ve got access to great actors, great sound equipment, and a competent director, you’re probably better off just making the text as compelling as possible on its own. That’s my $0.02 anyway.
Please keep in mind that if you’re doing voicework, you should also be doing text. Games without subtitles (closed captions is better, actually, à la Portal/Left 4 Dead) can be very hostile to people with hearing impairments or who - for whatever reason - have your game volume turned down.
Acessibility is important, folks.
Okay, I got collisions working, so no I just have to use addforce in a way that feels more like linear movement. Maybe setting a high force to add but then also setting a top speed?
Infinite acceleration with a top speed is usually the way to go to get linear speed when you don’t have direct access to changing the object’s position manually, in which case you could alternatively just take the direction you want to move it to (given by a vector), normalize it so that it has length 1 and then multiply it by the scalar that is your linear speed.
But afaik that would be considered bad form with Unity, so I think your solution is the best available, once you get it working.
Q:The game has received a lot of undue praise from video game "journalists", which hurts the whole medium. When a game like Gone Home gets 10/10 reviews, wins awards such as "best indie game", and is regarded as one of 2013's "game of the year", it sets a low standard for video games. Anyone who cares for the industry would, and should be upset. Also, don't speak as if those two groups are the majority of the detractors, that's nothing more than a hasty generalization.
I’ll answer this one because it at least attempts (or pretends) to answer the baffling question of why so many people are so filled with hate and rage at other people liking a game they don’t like. I mean, it’s still wrong, but ‘E’ for effort and all that.
So, your line of logic seems to go like this: “If a game that isn’t good gets a lot of praise, that will lower the standard for games in the future.” There are two HUGE problems with that idea that I’ll address in turn: 1) It assumes a level of objectivity with regards to quality that simply doesn’t exist; and 2) You do not specify what, if any, harm would or could result. So let’s do that below:
Q:I like how you completely ignored my message regarding the anon from a few weeks back who had legitimate reasons to criticize the game. This is exactly what I'm talking about. It seems you're only up for discussion when everyone has the same opinion as you.
I don’t answer every anon ask I get, especially when they are redundant and/or addressing them would be repetitive and tedious (both for me and people following). Someone telling me why they didn’t like a game I like is not even a question, much less one that I’m obligated to answer. I’m all for differing opinions (I seem to work with them exclusively right now), but these are not topics that are interesting or fruitful to discuss, and most of the time they’re not coming from an honest place, so I have neither the time nor the inclination to respond to them.
How dare you not answer my question! It’s not like you receive more of those than it is humanly possible to manage.
i hate this website
Bram I’m gonna try to explain this really nicely because I like you and I would like for you to get it.
1. kill all white dudes is a joke that mocks people who believe in Misandry/reverse racism. If you don’t, it’s not directed at you.
2. Racism against whites isn’t a thing, and it’s in no way equivalent to actual racism. Racism isn’t ‘descrimination based on skin color’, it’s systematic, it’s ingrained in all levels of government and society. Descrimination against whites is not.
3. It’s come out time and time again that people sending those hate messages are often part of a group of anti-sj trolls who pose as social justice bloggers in order to make them look bad
4. No one is going to pity you for being a white male because you get to step out into the world away from tumblr and enjoy a privileged existence. most of us do not. For example, I enjoy privilege for being white, but I am discriminated against for being a woman and for being queer. That’s not something I get to step away from.
5. It’s good that you’re questioning your actions. rather than complaining about being hated on, it would be nice if you could instead think about: Why are these people so angry at white men? Are they justified? Are they directing it at me personally or am I part of a larger group that oppresses other people? If so, how can I, as a member of that group, use my privilege to influence this larger group that I am a part of for good?
It’s uncomfortable acknowledging your privilege. But you can either think that it means people hate you, or you can acknowledge it, educate yourself, and work towards change. You can either get mad at people for hating white people, or you can acknowledge why they hate white people and speak up with them against the things white people have done to them. One of them is a lot more productive than the other.